James Rackham



7 A 7 7 7 A

Age: born 2129

Homeworld: Earth

Traits: : Ally, Contact, Wealthy/1, Fearless, Darkness Magnet, Toughness/2

Abilities: Two Fisted

Languages: English/2, Latin/0

Training: Athletics (Co Ord) 4/8


Level 0: Advocate, Investigate, Persuade,

Level 1: Elec (computers), Diplomat, Melee Cbt (Blades), Vacc Suit, Medic, Athletics (End)

Level 2: Admin, Gun Cbt (Slugthrowers)

Cr Balance: 74, 000 owed 20 k by Franz

Equipment WT Notes
Wrist Computer//2 0.5 Plus peripherals +1 Medic, Comp rolls if time doubled
LI Goggles (TL 8) 0.5 range 18m // 12 squares
Elec Toolkit 2
Transciever - 500 km range
Medikit 1 +1 to checks
Trauma Pack x 9 2
Anti Rad x 6
Nervous Response Dampener x 5
Armour WT Notes
Cloth x 2 4/1 DR 6
Armoured Duster x 2 4/1 DR 6
Flak Vest x 2 2/0.5 DR 4
Vacc Suit TL (8/9) 14/3.5 DR 6: Personalised Blue/ Black; Slot 1: Extended Life Support, Slot 2: Ceramic Plating, Slot 3: HUD
WPN WT ATT. DAM. S M L X Special
2 x Bandit 9mm 0.4/0.2kg +3 3d6-2 2.5/2 10/7 20/13 40/26 25 shots, Laser Sight, 100 clips
2 x Kukri 0.5kg +2 1d6+4

Two Fisted: Can attack with twin weapons at no penalty

Wealthy/1: add 200% to starting wealth

Toughness/2: 2 extra hits each physical attribute

Fearless: Immune to normal anxieties; +4 Fright Checks

Darkness Magnet: a lodestone for Trouble

From a well off family James left his private school and didn’t bother with University, or very much else apart from enjoying himself. Insider Trading gave him a near brush with the Law, but he escaped unscathed. Saving the life of a man who it transpired was a career criminal (a Pirate) almost led him towards that life, but circumstances conspired against it. He has simply wandered the system, making a range of shady deals, and getting by. Perhaps now is finally the time to make something of himself.


James Rackham

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